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Ȩ Ȩ > ¿¬±¸¹®Çå > ±¹³» ³í¹®Áö > Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Çѱ¹Á¤º¸Åë½ÅÇÐȸ ³í¹®Áö (Journal of the Korea Institute of Information and Communication Engineering)

Current Result Document :

ÇѱÛÁ¦¸ñ(Korean Title) ¾Èµå·ÎÀÌµå ±â¹ÝÀÇ °ÔÀÓ¼­ºñ½º ¾ÆÅ°ÅØó ¼³°è±â¹ý¿¡ °üÇÑ ¿¬±¸
¿µ¹®Á¦¸ñ(English Title) A Study on Design Techniques of Gaming Service Architecture with Android-base
ÀúÀÚ(Author) ·ùâ¼ö   Çãâ¿ì   Chang-su Ryu   Chang-wu Hur  
¿ø¹®¼ö·Ïó(Citation) VOL 16 NO. 11 PP. 2563 ~ 2568 (2012. 11)
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(Korean Abstract)
½º¸¶Æ®Æù °ÔÀÓ¼­ºñ½º »ê¾÷ ±Ô¸ðÀÇ ¼ºÀå¼Óµµ¿Í °ÔÀÓ¼­ºñ½º »ê¾÷ÀÌ ¹ÌÄ¡´Â ¿µÇâÀÌ °æÁ¦Àû, ¹®È­ÀûÀ¸·Î ²ÙÁØÈ÷ Áõ°¡ÇÏ´Â Ãß¼¼¿¡ ÀÖ´Ù. ½º¸¶Æ®Æù °ÔÀÓ°°ÀÌ µ¿½Ã Ç÷¹À̼ö°¡ ¸¹°í ÃàÀûµÇ´Â µ¥ÀÌÅÍ°¡ ¸¹Àº C/S MMO¿¡¼­ µ¥ÀÌÅÍ ¿µ¼ÓÈ­¸¦ À§ÇÑ DB ¼³°è´Â ¸Å¿ìÁß¿äÇÑ ºÎºÐÀÌ´Ù. º» ³í¹®¿¡¼­´Â ¾Èµå·ÎÀ̵å OS¿¡ ÀûÇÕÇÑ ¿î¿µÀ̳ª È®À强À» ¿°µÎ¿¡ µÎ°í RDBMS¸¦ È°¿ëÇÏ¿© DB¼³°è¿¡ ÇÊ¿äÇÑ ¸Å¿ì ª°í ¸¹Àº Æ®·£Àè¼Ç, Æ®·£Àè¼ÇÀÇ º¹Àâµµ, ¸¹Àº ¾çÀÇ °ÔÀÓ µ¥ÀÌÅÍ Ã³¸®°¡ °¡´ÉÇϵµ·Ï Çϸç, ¿Â¶óÀÎ °ÔÀÓ ¾÷°è ÀÌ¿Ü¿¡¼­µµ ³Î¸® »ç¿ëÀÌ °¡´ÉÇÑ Á¤±ÔÈ­ MMORPG °ÔÀÓ¼­ºñ½º ¾ÆÅ°ÅØó ¼³°è ±â¹ýÀ» Á¦¾ÈÇÑ´Ù.
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(English Abstract)
The growth speed of the industry of national smart phone game service has become faster and the its economical and cultural effect has increased steadily these days. The DB design for data perpetuation in C/S MMO which has accumulated data a lot and many simultaneous plays like smart phone games is very important. This paper, mindful of the operation and the scalability suitable for android OS, by utilizing RDBMS, enabling very short, many transactions, their complexity, and a large amount of game data process, suggests fully-qualified MMORPG game service architecture design techniques widely availabe for more than online game industries.
Å°¿öµå(Keyword) °ÔÀÓDB   °ÔÀÓ¼­ºñ½º ¾ÆÅ°ÅØó   MMORPG   C/S MMO   Game DB   Game Service Architecture   MMORPG   C/S MMO  
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