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ÇѱÛÁ¦¸ñ(Korean Title) |
°¡»ó Çʵ忡¼ ÃʵîÇлýµéÀÇ °úÇÐÀû Ž±¸¸¦ µµ¿ÍÁÖ´Â ¸ÖƼ¹Ìµð¾î º¸Á¶ µµ±¸ |
¿µ¹®Á¦¸ñ(English Title) |
Multimedia Scaffolding Tools to Help Children´s Scientific Investigation in a Virtual Field |
ÀúÀÚ(Author) |
Á¶¿ëÁÖ
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¿ø¹®¼ö·Ïó(Citation) |
VOL 12-B NO. 02 PP. 0143 ~ 0150 (2005. 04) |
Çѱ۳»¿ë (Korean Abstract) |
°¡»ó Çʵå´Â ÃʵîÇлýµéÀÌ ¼öÇÐÀ̳ª °úÇп¡¼ ¸¹ÀÌ ÇÊ¿ä·Î ÇÏ´Â °üÂû·Â°ú °úÇÐÀû Ž±¸ ´É·ÂÀ» Å°¿öÁÖ±â À§ÇØ ¸¸µé¾îÁø ½Ã¹Ä·¹ÀÌ¼Ç °¡»óÇö½Ç ȯ°æÀÌ´Ù. Áö³ 4³â°£ °¡»ó Çʵå´Â ÇÑ ÃʵîÇб³ÀÇ ¿©·¯ Çгâ ÇлýµéÀ» »ó´ë·Î »ç¿ëµÇ¾ú´Âµ¥, °¡»ó Çʵ忡¼ Ž»öÀ» ÇÏ´ø ÇлýµéÀÌ ¹æÇâ°¨À» ÀÒ¾î¹ö¸®°Å³ª ¶Ç ÀÚ·á ¼öÁý¿¡ ¾î·Á¿òÀ» º¸ÀÌ´Â µî ¿©·¯ °¡Áö ¹®Á¦Á¡ÀÌ ¹ß°ßµÇ¾ú´Ù. ÀÌ·¸°Ô ¹ß°ßµÈ ¹®Á¦µéÀ» ÇØ°áÇÏ°í ÇлýµéÀÌ Á» ´õ ¿øÈ°ÇÏ°Ô ÀÚ·á ¼öÁýÀ» ½±°Ô ÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁÖ±â À§ÇØ Ã³À½¿¡´Â ´Ü¼øÈ÷ Á¾À̸¦ ÀÌ¿ëÇÏ´Â ÇüÅ¿¡¼ Á¡ÁøÀûÀ¸·Î ´Ù¾çÇÑ ¸ÖƼ¹Ìµð¾î ȯ°æÀ» ÀÌ¿ëÇÏ´Â ÇÁ·Î±×·¥µéÀ» °³¹ßÇÏ¿© Çлýµé¿¡°Ô Á¦°øÇÏ¿´´Ù. ÀÌ ³í¹®¿¡¼´Â ÃʵîÇлýµéÀÌ °¡»óÇö½ÇÀ» ±³À°¿¡ »ç¿ëÇÏ¸é¼ ¹ß»ýÇß´ø ¹®Á¦Á¡µéÀ» ±â¼úÇÏ°í ±×°ÍÀ» ÇØ°áÇϱâ À§ÇØ Á¦°øµÈ ÇÁ·Î±×·¥µéÀ» ¼³¸íÇÑ´Ù. ¶ÇÇÑ ÀÌ·± ÇÁ·Î±×·¥µéÀÌ ¾î¶»°Ô »ç¿ëÀÚµéÀÇ Çൿ¿¡ ¿µÇâÀ» ÁÖ¾ú´Â°¡¿¡ ´ëÇؼ ¼³¸íÇÑ´Ù. |
¿µ¹®³»¿ë (English Abstract) |
The Field is a simulated virtual environment specifically designed to assist elementary students learn the basic scientific inquiry skills such as observation, data collection, and generating and verifying hypothesis. Over the last four years, the Field has been used to teach inquiry learning in the context of mathematics and science in an elementary school. During the studies, it was observed that students suffered from problems in navigation, wayfinding, and data collection. First, this papers discusses the problems and the technical aids we have iteratively developed to address these issues. We will then discuss the impact of the technical aids on the student''s behaviors. , |
Å°¿öµå(Keyword) |
°¡»óÇö½Ç
Virtual Reality
°¡»óȯ°æ
Virtual Environment
½ºÄÉÆúµù
Scaffolding
¸ÖƼ¹Ìµð¾î ±³À°
Multimedia Educational Technology
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